Kinect Review : Typical five problems

Earlier this week we have posted article in which we informed our readers that Microsoft renamed its Project Natal for the Xbox360 as “Kinect”. In the past E3 2010 Expo, Microsoft’s Kinect left us a deep impression – this is really cool technology. But we are taking into consideration the practical application of “Kinect” and many future problems that may occur, once you will start using it practically.

  In some demonstration, Kinect does not always understand what people say, the most typical situation is that people with different accents, different room ambience and sometimes having noise, which in result gives an unreliable recognition rate. Although the optimization of Microsoft Kinect identify a great effort from top to bottom, but not the actual use, we cannot know the exact effectiveness.

  Motion Capture

  Kinect gives players more than one motion capture, such as dance game allows you more input. Delay problem, but it cannot be ignored, Microsoft still needs several months to perfect it. See if the payer really wants to enjoy the game they want the virtual game world should also respond immediately , not only move back later.

  Core game

  Kinect may lead to the introduction of Wii games, like road and leisure, which makes sense, because the introduction of new technology is aimed at attracting new groups of players, this is the most direct way of leisure. If Microsoft does not win this piece of the field, might not be successful. And on the “Halo”, “war machine” gamers, Kinect may not appeal to them, these players feel it’s better to buy the handle.

  Identification of the object must stand

  According to Microsoft, play games when you can sit or stand at any time, Kinect can always identify, but some developers tell us that demo shows that the , you have to stand only for reaction – or the initial recognition of the time you have to stand up, until we can sit down. Now how in the end unable to confirm the specific circumstances, but the public demonstration from the current point of view, no one is sitting to play, and this point we have to worry about.

  Somatosensory function imposed on non-physical sense of the game

  The last is a real fear that developers want to get cheap development costs to make profits, the best means is to give a sense of the past, the game does not support the body strong with somatosensory function. Our favorite game is not always suitable for somatosensory, for example, the use of voice recognition in the NBA ball to his teammates, the results of their responses may make you angry and you want to hit TV.

  Kinect has great potential, but the problems it may be much more than we imagined, want Microsoft to share the future product optimization adequate input. This is a great product, and as such, we need to review it, not one-sided puff its function.

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